Guide to Crimson Desert Online 2019: Original Beta Plans & Unreleased Features

If you were an MMORPG fan scrolling through gaming news in late 2019, you almost definitely saw the viral trailer that broke view records overnight. Pearl Abyss, the studio behind the wildly successful Black Desert Online, pulled back the curtain on crimson desert online 2019 at that year’s G-Star gaming expo in South Korea, and the hype was almost impossible to ignore. I was lucky enough to be in the press room for the reveal, and even got 20 minutes of hands-on time with the early demo build, and I left the event convinced we were about to get the most innovative MMORPG of the decade. What most casual fans don’t know is just how different that original 2019 vision was from the Crimson Desert that finally launched years later. This piece breaks down what made that initial reveal so special, what features got cut, and how that early build shaped the game we play today.

What Made the Crimson Desert Online 2019 Reveal Stand Out From Other MMORPGs

Most game reveals back then relied on flashy pre-rendered trailers that barely resembled the final product, but Pearl Abyss took a different approach. They dropped a 12-minute full gameplay demo that showed off real in-engine combat, open world traversal, and story beats without any cuts or cinematic tricks. The footage showed a gritty, dark fantasy world set in the same universe as Black Desert, but with a far heavier focus on narrative and character-driven content than its sandbox predecessor.

The 2019 build promised a mix of single-player narrative and mass multiplayer content that felt completely unheard of for a studio known for open-ended sandbox games. You could play through the 50-hour main story entirely solo if you wanted, or team up with hundreds of other players for large-scale siege battles, world boss fights, and cross-server trade runs. The demo also showed off seamless fast travel that didn’t require loading screens, even when moving between massive, geographically distinct regions like frozen tundras, arid deserts, and dense medieval forests.

Fan reaction was immediate and overwhelming. The trailer hit 10 million views in less than 72 hours, and pre-registration for the closed beta hit 2 million sign-ups in the first week. A lot of people were already calling it the “World of Warcraft killer” before anyone outside the studio had even played a full build. I can see why, too. The combat in the demo felt weighty and responsive, way less floaty than Black Desert’s combat, and you could interact with almost every object in the environment to gain an edge in fights. I picked up a wooden crate to block a bandit’s arrow mid-fight during my demo, and it worked exactly as I expected it to, no weird glitches or scripted moments required.

Cut Features From the 2019 Build That Fans Still Ask For

Pearl Abyss made a lot of changes to the game between the 2019 reveal and its final launch, and a lot of the most ambitious features from the original build never saw the light of day. I’ve talked to dozens of fellow beta testers over the years, and these are the cut features that still come up in conversations again and again:

  • Full faction war system across 7 unique regions: The 2019 build let players pledge to one of three warring kingdoms, and take over castles, villages, and even trade routes that affected the entire server’s economy. If your faction controlled a grain region, all food buffs cost 30% less for your members, for example. Controlling a mine would lower the cost of crafting gear for everyone on your side. The system was fully dynamic, so factions could gain and lose territory every single day based on player actions.
  • Companion NPCs with permanent relationship arcs: Unlike generic hirelings you’d find in other MMORPGs, the 2019 demo had 12 unique companion characters that would remember every choice you made. If you lied to a companion to get out of a tough situation, they might refuse to help you in a later fight, or even leave your party entirely. Build a good rapport with them, and you’d unlock exclusive quests, rare gear, and even optional romance paths that added hours of extra content.
  • Seamless underwater exploration and combat: The original 2019 map had 20% of its total area underwater, with unique dungeons, sea monsters, and sunken treasure that didn’t require loading screens to access. You could upgrade your character’s diving gear to go deeper, and even fight full PvP battles under the waves for control of rare resource nodes. Pearl Abyss later scrapped this to focus on polishing the land-based content, saying the underwater system would have added at least another year to development time.
  • Permadeath mode for hardcore players: The 2019 build had an optional hardcore server where if your character died, you lost all your gear and had to restart from level 1, with only your account-wide cosmetic items carrying over. The team designed exclusive endgame content just for hardcore players, including unique legendary gear that you could only get if you hit max level on a permadeath character. It was cut after internal testing showed only 2% of closed beta testers opted into the mode, and most of those quit after their first death.

It’s easy to be frustrated about these features getting cut, but I get why Pearl Abyss made the call. They wanted to launch a polished, accessible game that would appeal to casual players as much as hardcore MMORPG fans, and trying to fit all those extra features in would have stretched the team too thin. A lot of the faction war mechanics actually got repurposed for Black Desert Online’s node war updates a few years later, so they didn’t go completely to waste.

How the 2019 Beta Test Shaped the Final Version of Crimson Desert

5,000 players got access to the closed beta of the 2019 build, and the feedback from that test directly led to some of the biggest changes in the final game. The biggest complaint from testers was that the class system was too unbalanced to be fun for casual players. I mained the warrior class in that beta, and I could one-shot most other classes in PvP even if they were 10 levels higher than me. Healer classes were basically unkillable in group fights, and assassin classes were so weak that almost no one played them. Pearl Abyss completely reworked the entire class system after that beta, going from 12 planned launch classes to 8, each with far more distinct, balanced playstyles.

Another big change was to the progression system. The 2019 build required 80+ hours of gameplay to hit max level, and most of that grind involved repeating the same generic side quests over and over again. Testers said the grind felt so tedious that most of them quit before they even got to the end of the main story. The studio adjusted the max level grind to 40 hours, and added far more varied side content that gave meaningful rewards like rare gear, cosmetic items, and companion relationship points instead of just XP.

The story also got a major overhaul after the 2019 beta. The original narrative was extremely dark, with multiple branching endings where your main character could die permanently even if you weren’t playing on a hardcore server. Testers said they hated spending 30+ hours on a playthrough just to lose all their progress because they made one bad choice in a story cutscene. The studio softened the story’s darker edges, removed the permanent death ending, and added more light-hearted side quests to balance out the grim main narrative.

Is the 2019 Build of Crimson Desert Online Still Playable Today?

This is one of the most common questions I get from new Crimson Desert fans who see clips of the 2019 demo on social media. The short answer is no, not officially. Pearl Abyss took down all the closed beta servers in early 2020, and there’s no way to download or access the 2019 build through official channels. The studio has never released the old demo to the public, and they’ve said multiple times that they have no plans to do so in the future.

There are private fan servers in development that are trying to recreate the 2019 build, but they’re still in very early stages of development as of 2024. Most of these projects are run by small teams of volunteer modders, so progress is slow. You also have to be extremely careful if you’re looking for these servers, because there are dozens of fake sites out there claiming to offer downloads of the 2019 build that are actually full of malware. Never download any Crimson Desert-related software from untrusted sources, and never give out your account information or credit card details to anyone claiming to have access to the 2019 build. Those are always scams, no exceptions.

Pearl Abyss has hinted a few times that they might add some of the cut 2019 features to the main game as free DLC in the future, but nothing has been officially announced yet. The community has been begging for the faction war system to be added for years, so there’s a good chance we might see that at some point. I wouldn’t hold my breath for the permadeath server or underwater exploration, though. Those features required so much extra work that it’s unlikely the studio will go back to them this far after launch.

Looking back, crimson desert online 2019 was such a special moment for MMORPG fans everywhere. It represented a moment where a big studio was willing to take big risks to push the genre forward, even if a lot of those risks didn’t pay off in the end. Even if the final game didn’t live up to all the hype from that 2019 reveal, it’s still a solid open world RPG with a lot to offer, and it’s fun to look back at the original vision to see how far it’s come. I still have my old beta screenshots saved in a folder on my computer, and I still hope that we’ll get to see some of those cut features make a comeback one day. If you’re a long time fan of the game, digging up old gameplay clips of that 2019 demo is a fun way to see what could have been.